package run;

import processing.core.PApplet;
import processing.core.PConstants;

public class Doodler extends PApplet {

	  Env e;
	  
	  public void setup() {
	    size(900, 500, PConstants.P2D);
	    //rectMode(CENTER);
//	    frameRate(30);
	    noStroke();
	    smooth();
	    background(255);
	    e = new Env(this);
		
	  }

	  public void draw() {
		  
		  // initialize a few line cells (the guys who generate the drawing)
		  e.draw();
		  
		  // how do we do collision detection...?
		  
		  // initialize some environmental stuff (gravitons)
		  
	  }
	  
	  
}
